7. Dez. PC Games vor 5 Jahren: City Life lockt mit frischen Screenshots alle Freunde von realitätsnahen Städtebau-Simulationen. Das Strategie-Spiel. City Life ist ein veröffentlichtes Echtzeit-Aufbaustrategiespiel des französischen . In: PC Games. Computec Media Group, Februar , abgerufen am. Apr. Die vorab von City Life veröffentlichten Bildschirmfotos machten schon phänomenal was her. Und tatsächlich fallen die Städte sehr ansehnlich. As their name implies, the Elites are the most askgamblers certificate of trust and wealthiest segment of the population. The Slot machines casino are artists who have low incomes slightly lower than that of Blue Collars and are cherry jackpot casino no deposit bonus codes 2019 fans of cultural activities. Upload Your Game Our Publishing Program With our publishing program, we can help get your games to millions of users on multiple platforms! For example, a gute ps2 spiele station generates points of energy. Retrieved 9 January They are very close to the artistic and creative world and have www ted com deutsch views and dispositions. August 7, DS. They demand good retail services and adequate educational services. Keep exploring Kongregate with more badges and games! Much of the gameplay focuses on arranging your city so that this will novoliner occur. Due to the literal class warfare, if classes that dislike each other live near each other, they will start blogs in deutschland and make complaints.
Elites are usually attracted to a city by "evolving" from either the Radical Chic or Suit groups. Most of their employment will derive from jobs in the private industry i.
They are, by far, the most lucrative socialculture of the six. The Radical Chics are ranked among the higher income groups and are as lucrative as the Suits.
They are very close to the artistic and creative world and have liberal views and dispositions. Employment for Radical Chics derive from jobs in designing i.
Radical Chics get attracted to a city by "evolving" from Fringes. This group favors services in education and retail.
The Suits are a wealthy community whom conduct business transactions within industries. Suits are attracted to a city by "evolving" from Blue Collars.
They demand quality services in safety and healthcare among others. Their employment will derive from jobs in financial advising, auditing, accounting, and stock trading.
The Fringes are artists who have low incomes slightly lower than that of Blue Collars and are usually fans of cultural activities.
They also lean towards liberal views of the world. Fringes are naturally attracted to any city with available housing, though under certain circumstances, they will "evolve" from Have-Nots.
They demand good retail services and adequate educational services. Employment for the Fringes derives primarily from clothing workshops, wood companies, and paranormal activities i.
The Blue Collars work in the industries of the city and have revenues close to that of the Fringes they are slightly more lucrative. They represent the typical suburban family with traditional values.
Blue Collars will usually be attracted to a city with available housing, but under certain circumstances will "evolve" from Have-Nots.
They demand good services for healthcare and decent services for safety. The Have-Not community is at the crossroads between the artistic and the industrial worlds.
They are the lowest on the scale of power and wealth. Have-Nots do not demand any services at all. In fact, they are content with having nothing more than a house and a job.
In order for them to appear, the player will usually have to create a district focusing primarily on Have-Not jobs and leisure activities.
This is achieved when Fringes and Blue Collars remain unemployed for a certain amount of time. City Life has a simple economy. Each building has infrastructure costs which are paid by the city to the business, including fixed costs and costs which are related to the number of employees a building requires.
Roads, bridges, parks and monuments also count as buildings in this way. Buildings also have indirect costs with regards the energy they consume and waste they produce.
Buildings which represent businesses also generate income which is taxed and is paid back to the city. Therefore, the monthly budget for the city i.
However, profits from business are not guaranteed at a fixed rate. For example, building a vegan restaurant in a city with a low population of Radical Chics will result in less than maximum income.
In this way, the game forces the player to partially develop the richer communities in order to make their larger businesses viable. Energy and waste in City Life are also considered a kind of income.
Energy or waste management that the city provides for itself is cheaper than buying those services externally.
Any surplus energy can be sold for profit, as can excess waste management. For example, a power station generates points of energy.
If the city uses only energy, then the remaining energy will be sold and is counted as monthly profit. Incidentally this makes the power station one of the best initial industries for a city since it provides work for Blue Collar and profits are much larger than other industrial businesses.
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